Not Tonight 2 Review – PC Reviews
Not tonight 2 is a story-driven document verification game from developer PanicBarn and publisher No More Robots. The game is a sequel to 2018’s Not Tonight and was released on February 11 on Steam. The trailer immediately piqued my interest with its excellent pixel art mixed with oppressive dystopian themes. Can Eduardo’s friends get him out of a Miami detention center? Find out below in my Not tonight 2 review.
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We start the game at a protest in Seattle. Suddenly, a van approaches the protesters and picks one up inside. This poor unfortunate is Eduardo, who finds himself across the country in a detention center in Miami. Luckily, Eduardo has three loyal friends, Malik, Kevin, and Mari, who embark on three road trips across America to collect Eduardo’s documentation before meeting in Miami to prove his citizenship.
Do you have a penchant for paperwork? Are you a documentation enthusiast? Comment below and let us know your favorite document verification games. Are 2D platformers more your thing? Then check out my 6Souls review here.
The United States represented in Not tonight 2 is a country in decline and harshly divided along political lines. Your journey will take you through pandemic exclusion zones, a Renaissance fair, a polluted Los Angeles and a sinking New York. You follow each of the three friends in turn on their road trips across America.
The decisions you make along the way will affect your health and morale scores. If either hits zero, you’ll reload a save or retry the section.
The gameplay is split into two main parts, with the story progressing through conversations with colorful characters in each location. Choosing from multiple dialogue options can help or hinder your progress with questionable decisions that cost morale. Don’t skip trades, or you’ll miss important story points and vital information. You’ll need money to get around, so it’s lucky the gig economy is booming. All characters are experienced bouncers who use the BouncR app on their in-game phones to accept nightly door guard duties. It is here that the essential Not tonight 2gameplay lies.
Document verification is Not tonight 2it’s bread and butter. You’ll start by checking ID cards for basic details like date of birth and stamps, but the game quickly increases in complexity with each new location adding new items to check. The game will feature body scanners, dress codes, secret passwords, VIP queues, that sort of thing. With only a few hours of gameplay, you’ll have to race to reach a quota and earn enough money to keep going. There are bounties to be had for going over the quota, but admit enough people with invalid credentials, and you’ll have your wages docked or even be forced to close early.
Not tonight 2 adds just enough novelty and complexity to each new location that verifying documents is still difficult. Playing on the medium difficulty setting, I pretty much managed to get through most nights with my bonuses intact. If things get too difficult, the difficulty can be adjusted mid-game.
Graphics and audio
Not tonight 2 mixes graphic styles in a very nice way. The world map is rendered in a 3D voxel style, and the chat screens feature excellent character portraits, and the game’s meat-checking document features some nice 2D pixel art. The animated backgrounds are mesmerizing and I found myself taking in all the little details as the queue of revelers grew longer and longer. The gameplay demands so much attention that it’s a shame there isn’t more time to appreciate the effort and love that has gone into the environments.
The interfaces are clean and clear. It’s obvious how to interact with all the different gadgets introduced throughout the game. One nit is that some items can be freely moved around to organize your play area, but not all of them. A guest list appeared behind another object on one occasion, and I couldn’t move either.
The sound is excellent too. The characters express their dialogue by spouting amusing gibberish, and the sound effects are plentiful and unobtrusive. The music is quite good and suitable for each location. Your job as a bouncer means that most of the time you will only hear the thuds coming from outside the venue. Then when you let someone in and the door opens, you’ll hear the music fade out properly for a few brief seconds.
I managed to play Not tonight 2 in about eight hours, which seems like the appropriate length for the story. For finalists, there are thirty-one Steam Achievements to achieve, but replayability is low. Not tonight 2 offers good value, but you’re unlikely to play more than once.
I had a blast playing Not tonight 2. I enjoyed the story of quirky characters stuck in a dystopian America. Road trips across the country are disturbingly borderline ridiculous and totally what the world will look like in a few years. The pixel art and animation are outstanding, and I found myself staring at the screen instead of playing the game.
If you liked Papers, Please or the previous game in this series, donate Not tonight 2 a whirlwind.
Not tonight 2 is worthy of the Thumb Culture Gold Award.
Disclaimer: A code was received to write this review.
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